This week we are focusing on level design and getting all the rocks and trees place nicely on our tropical planet. Then we're progressing onto placing the waterfalls, lighting and the tasks (quests and puzzles). We've finished the terrain and textured it and we're very happy with how that's looking. Garth has been doing a great job there.
We will have some pretty picture of that in the near future, but for the moment we've got a prototype of the interface, featuring the ideas for the character morphing menu (the thing in the middle of the screen, it will contain pictograms of each character) and shelter indicator:
And we've got a stone tile showing the first bits of our writing system.